Towers
π¦Sprinklerπ₯¬ 50
Rapid water drops. Turtles hate being mildly damp.
DMG: 5 | SPD: Fast | RNG: 2.5
π§Geraldπ₯¬ 75
Scarecrow. He's not scary. He's just... unsettling.
SLOW: 30% | RNG: 2.0
πGustavoπ₯¬ 100
Leaf Blower. Technically a war crime against turtles.
DMG: 12 | SPD: Med | RNG: 2.0
π The Gnomeπ₯¬ 150
High damage sniper. He's seen things. Garden things.
DMG: 30 | SPD: Slow | RNG: 3.5
πLemonade Standπ₯¬ 80
Generates lettuce over time. Capitalism, but cuter.
+8 π₯¬ / few sec | no attack
Reinforcements
π§βπΎFarmhand Fredπ₯¬ 40
Marches up the path with a rake. Blocks turtles. Has opinions.
HP: 70 | DMG: 9 | walks the path backwards
πBrunoπ₯¬ 90
Good boy. Bad news for turtles.
HP: 180 | DMG: 16 | fast
How to Play
Click a tower, then click a grass tile to place it. Click placed towers to upgrade or sell. Turtles follow the path β don't let them reach the exit!
Reinforcements deploy at the exit and walk the path backwards to hold the line. Hit Send Wave any time to pile the next wave on top of this one.